![]() That is not the case with the SketchUp importer for Blender because we have an impressive record of updates for the Add-on.Ī couple of weeks ago, we had a version change for both SketchUp and Blender, with the latest versions being: In the case of SketchUp, we have a free Add-on that lets us import SKP files to Blender! A significant problem with those Add-ons is that they often get outdated, leaving us with a working tool that can only handle old formats. Both forms are not directly compatible with Blender, and we have to use additional software to work with them. The data could present itself in many formats in the architectural business, such as DWG (AutoCAD) or SKP (SketchUp). This is useful for producing all-quad meshes for example.As part of any workflow related to architectural visualization using Blender, you eventually will have to import data to use either as a reference or develop new designs. MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes. This is the 3d software/environment that will work best together with MakeHuman These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline.īlender is an open source 3d modeler, ray tracer and a whole lot else. ![]() For plain Debian see this instruction for how to enable PPA. Using MakeHuman 1.2.x you can download these assets from within the application.įor Debian/Ubuntu derivates (such as any modern version of Ubuntu, Mint and so on), see the makehuman-official PPA for 1.1.x. More assets for MakeHuman can be found in the online repository. These are bundled in the 1.2.x releases and in the nightly builds.Įxtra assets such as clothes, hair and skins If you run from source, you will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. These can be found on the plugins page. ![]() If you are looking for MPFB2, you can find download links at the MPFB downloads page. If you want to download the source code for MakeHuman and/or run from a source snapshot, see the MakeHuman repository on Github. Look for the file named *-nightly-windows.zip. We are still producing nightly builds (see which version should I download?), which can be found in the download directory. ![]() ![]() At this point we recommended that you download the stable release (1.2.0) ![]()
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